final topics of discussion

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Well, by unlimited supply, i was thinking about being able to constantly throw shurikens, and not being able to throw an unlimited amount at one go... An approaite amount would be maybe say 3 shurikens per post? And add 1 shuriken for a level up...

As for how fast... I was thinking of more in the swift agile quick reflexes kind, and not those super speed kind...
 
I like the species, it has alot of potential. I would also include some sort of tk perhaps so that they can manipulate their shuriken in flight, maybe at say level 3?
 
i dont think i saw this before...but i too think it would be a unique addition. i think instead of traditional telekinesis, the ninja should have tactile telekinesis....it just seems to be more fitting with their mysterious, ever surprising way of being. also, shadow weaving (to teleport/move in and out of shadows and to manipulate the shadows of others) would be nice too.....
 
As long as they pay the rental fee to Ikaris for the usage of those powers, lol. : deal :
 
Oh right... Since the general powers are scrapped, does that mean the MOEs can't teleport now? If thats the case, i'd add moving about via shadows for the Ninja as well, as well as propose teleportation to be added to some species. Maybe not all, but those that traditionally should be able to teleport... Like Demons, Warlocks, Wizards:)D), fallen angels perhaps? Yeah...
 
Blacklight said:
Oh right... Since the general powers are scrapped, does that mean the MOEs can't teleport now? If thats the case, i'd add moving about via shadows for the Ninja as well, as well as propose teleportation to be added to some species. Maybe not all, but those that traditionally should be able to teleport... Like Demons, Warlocks, Wizards:)D), fallen angels perhaps? Yeah...

Transportation powers like teleportation are still included as a part of everyone's power table once they are approved to level one.
 
Hmm, well then let them know... I'm sure someone will ask eventually..
 
"Movement Power" is a given in this game. EVERYONE has it from the very beginning when they arrive to their coven of choice.

"Shadow Weaving" is not just simple teleportation. in addition to teleporting it allows you to jump in and out of ANY shadow cast at that battle or wherever you are giving you more mobility and room to confuse throw off your foe ....as well as to manipulate the shadows of others, causing paralysis, pain and other effects.
 
Hmmm... Ok.. That sounds cool. So we add that to the shadow melding? Instead of just blending into shadows, the ninja can leap in and out of shadows at will...

As for manipulating shadows... Is that a little over powered? I'd suggest removing the earth magics and replace them with shadow magics... That way, they will really have to pay rental fee to Ikaris...

And the talisman? Are they alright? Gimme a nod and i'll go edit it... :D Pardon me, but i enjoy doing such stuff... :D

And i think i'll give a full combat training session to start things off... Is that alright? :D They might need a warm up...
 
again, as your now a MoE mod....anything you feel needs editing and such you can do yourself unless you think someone ELSE here would be better suited and then you can bring it up in the war room. just be sure to log your "mod action" in the "Mod Activity Log" thread in here so that i know whats been done.

ALSO, if you want to start a training session, please do. just be sure to check the Training Cavern thread to make sure the members you are summoning are not already involved in ANOTHER training session. ;) post your summons in the training cavern thread and create your actual session in trials and tribulations forum.
 
Ok... Well, since Sati mentioned that i should post the details for the old talismans here first before actually editing them, i thought i should get an agreement before i actually edit it.

EDIT: Ok, i've edited the older talismans already... Farrah, maybe you should annouce this in the updates from Limbo to let the members know...
 
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