Demonic Rewards: Talismans

M

Ms. Marvel

Guest
WHAT ARE THEY?

Inspired by the ideas of DG Hecate, Talismans are designed to recognize hard wark and participation by a master of evil, and to coincide with the passing of levels in training. Talismans are objects and/or weapons that harness dark magick or power for a specific purpose.They are worn or carried by the owner and are imbued with the owner's dark soul and become a permanent part of their arsenal as well as unusable by any other being. They can be used in variety of ways including: pure offensive tactis, an element of surprise, augmentation of spells or character type's unique powers.
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HOW DO I GET THEM?
Talismans will be granted at each level promotion, in order to add variety and in most cases an unexpected bonus to your already formidable range of power.

Bonus Talismans may also be granted if a member's actions, participation and contributions to the Masters of Evil have earned him/her recognition among the Dire Wraiths or other MOE leaders.
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HOW DO THEY MANIFEST?

Talismans can be fashioned into the following manifestations for wearing or carrying as a weapon: amulet. necklace, choker, ring, bracelets, cape, staff, or a jewel imbedded in one's forehead, back of the hand. If you have a specific manner in which you would like your talisman to manifest, you must state that at the time you are requesting your talisman.

Agression Talismans can ONLY be fashioned as: whips, swords, bow w/quiver, cross bow, staff , battle claw, gauntlet , axe or some other obvious offensive weapon
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UNDERSTANING THE CAPABILITIES AND USE OF YOUR TALISMAN:

Each talisman category comes with its own general power table that details the powers it avails you as you progress levels. In some cases, you will find that there is a spell you wish to use that invokes an element or form of power your tailsman embodies, you can then use your tailsman to augment the power, effect an duration of that spell.
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MAKING YOUR SELECTION:

Please refer to the VERY NEXT post of this thread for there you will find a complete catalogue of Talisman Types complete with their desciption and power tables. You will refer to this page EVERY TIME you need to make a tailsman selection at your next promotion. You will also see which species/character type the Dire Wraiths recommend for each one--however, you may select any one talisman type you wish at the time you become eligible.
**Remember, wisely chosing your talismans can not only enhance your powers but give you unexpected advantages that your foe would not anticipate.
 
Catalogue of Tailsmans

FIRE TALISMAN​

Level 1- Fire balls- Gains the ability to create globular balls of flames that can be thrown at the opponent for both a concussive and burning effect. Number of fireballs created grows with level.

Level 2- Magma blast- Allows you to project solid beamed blasts of molten lava. these blasts pact high concussive impact and can burn/melt through nearly any substance as well as completely consume unprotected objects and body parts.

Level 3- Spontaneous Combustion- This allows you to simply set an object on fire just by focusing on it. At level 3, setting an opponent's body part on fire is possible, and by level 4, you may set your opponent's entire body on fire.

Level 4- Fire Malelstrom- This creates a powerful upward flowing whirlpool of flames that is capable of constricting your foe within the spinning walls of white flame , consuming your foe in its midst, and burning/ravaing everything in its path( surfaces, objects, etc).

Level 5- Volcano creation- You may now rise an active volcano right in the midst of a battle field, and control the activity of the volcano, thus allowing you to make use of all the tremendous heat and larva found in an active volcano.

Level 6- Hellfire- You may now draw fire from the depths of hell, with powers drawing from Hades himself and instantly combusting your opponent. The evil fire is inextinguishable by any means, and glowing an evil bluish green, these flames will rage on till its target is fried to crisp.

* Ideal for Fire Elementals, Fallen Angels, Wizards, The Undead, Fire Type Sirens and Warlocks. Can be used for combination with fire related spells to augment the power of the spell.
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EARTH TALISMAN

Level 1 - Tremors- This allows you to send tremors across the ground to shake things up a little. The shakings are nothing overly powerful, just strong enough to unbalance your foe a little.

Level 2- Ground shockwave- This creates a much stronger shaking of the ground. A shockwave is emited throughout the ground, capable of making your opponent fall, and possibly sending them flying up into the air as the ground disturbance hits them.

Level 3- Rock control- This allows you to possess telekinetic control over any forms of rocks, boulders etc to send them flying straight at your opponents.

Level 4: Grand scale Earthquakes- You now have the ability to create grand scale earth quakes with highly destructive capabilities and devastating ground spliting effects.

Level 5- Earth Manipulation- You are now able to control and manipulate the earth, soil and ground surfaces to move, shift and control them as you please.

Level 6- Earth's rage- The most powerful of all earth attacks. The ground beneath your opponent will split open, causing a huge ravine beneath him/her. A great gravitational downward force will then be exerted upon the victim, literally sucking him/her down into the pits of raging earth. As soon as the vitim falls into the ravine, the earth will immediately seal itself, and sealing its victim's grave as well.

*Ideal for Titans, earth elementals, warlocks, evil witches , poltergiests, Wizards Banshees and gypsies. can be used in combination with earth related spells to increase effect
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WIND TALISMAN​

Level 1: Wind Blast- This blasts forth a concussive force of wind to push your opponents back considerably, and possibly lifting them a little and forcing them to fall hard.

Level 2: Wind Punch- This allows you to manipulate the winds in such a manner that they are converged together in a single blast to emulate the effects of a direct punch. Being wind, your opponent can't see it, and you can just deliver punches all over his/her face/body.

Level 3: Limited Wind Storms- This allows you to create windstorms and cyclones. The cyclone is capable of lifting a human up and twirling it about, as well as smash a few things. The cyclone lasts only for a post.

Level 4: Vortex of Mistral Winds- This creates a vortex of powerful flurry mistral winds that will smash and destroy whatever that's in its path, and also suck in whatever debris that survives the initial crush.

Level 5- Vacuumm attack- This allows you to suck out air in a specific area, preferbly around the breathing area of an opponent, thus creating a vaccumm, and suffocating your opponent.

Level 6- Devil Wind- This creates the most powerful cyclone ever, composed of evil hellish winds. The cyclone is strong enough to slice and slash through anything as well as cause any human to burst open, forcing his/her internal organs inside out before completely obliterating the victim, smashing him/her to smithereens

* Ideal for Wind Elementals, Dark Faeries, Harpies, Metamorphs, Wizards, Banshees and Poltergiests. Can be used in combination with any wind or air related spell for increased effect.
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WATER TALISMAN​

Level 1- Waterbomb/Hydroblast- A waterbomb can be created in your hand, and thrown towards you foe. This globular ball of water will somewhat blow up as it hits your foe, sending spurts of water flying around, and an impact enough to make him/her fall. Hydroblast is a blast of torrents of water for a concussive impact on your enemy.

Level 2- Water torpedo- This allows you to form water into a logitudinal torpedo shape to be blasted towards your enemy. It possesses a higher concussive impact, and can even cause direct pain as it hits a body part.

level 3- Hydrocage- This creates a cage of water that surrounds your enemy, giving him/her difficulty in vision, breathing, and obstructing his/her movements.

Level 4- Monsoon attack- This summons great amounts of waters, equivalent to all the rainfall that falls during a monsoon season to be poured directly onto your foe with great impact, to flood, wash, push and drown your enemy.

Level 5- Neptune's Trident attack- This forms a mystical water energy that magnifests itself in the shape of a trident. The trident will strike your opponent, draining the water from his/her body, and causing the water molecules within to boil and evapourate, thus resulting in severe dehydration, fatigue and even death.

Level 6- Water burst- The final water attack. Your opponent's body will be instantaneosly be flooded with tonnes of water, thus immediately bursting his/her entire body, expelling all of his/her saturated internal organs along with the excessive water, causing a death by a watery explosion.

* Ideal for Water Elementals, Gladiators, Water Type Sirens. Can be used in combination with any water related spells and the
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PSYCHE TALISMAN​

Level 1- Emphatic Manipulation- This gives you the ability to toy with your enemy's emotions, and cause fits of sudden emotion bursts such as sadness, anger, fear, or even hysterical happiness. Excellent for distraction.

Level 2- Psychic Hallucination- This allows you to create full illusions that are extreemly realistic and life like, convincing enough to be just like the real thing.

Level 3- Telekinetic Bomb Blast- This causes a blast of pure telekinetic force that can not only blast your opponent far back with sheer telekinetic force, but also cause bodily injuries like a real bomb blast.

Level 4- Psycho Blast- This sends a direct telepathic bolt of force right into your opponent's mind/brain, causing extreem pain and agony all in the head.

Level 5- Mento Intensifier- This gives you enough psychic powers to completely ensnare, possess and control your opponent's mind, superceeding the mind with your own, thus allowing you have your opponent at your whim and command.

Level 6- Shut Down- The most powerful psychic attack. The vast powers of this psychic attack is so great its influence will cause terminal malfunctioning to an opponent's brain. The brain will cease to function, leaving the rest of the body useless.

* Ideal for Dark Faeries, Demons, Poltergiests, Fire and Water type Sirens, Banshees, Harpies, Mutants, and Gypsies
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ENERGY TALISMAN

Level 1- Energy ball/ Lightning Bolt- This gives you the ability to create either an energy ball composed of high voltage electrical energy, or a single bolt of lightning straight from the skys to hurl towards your enemy.

Level 2- Force Shield- This creates an energy shield that surrounds and protect yourself from incomming physical strikes, and a limited amount magical attacks.

Level 3- Energy absorbtion/reflection- This allows you to absorb OR reflect lowered leveled energy based attacks, to either harness into your own power, or return in right at your opponent.

Level 4- Eldritch Bolts/blasts, Laser blasts- This allows you to either blast forth Eldritch blasts, a mystical and magickal energy blast with very high concussive and destructive impact, or Laser blasts which are focused beams of energy capable or cutting through many objects.

Level 5- Solar/Plasma blast- This blasts forth an extreemly high amount of energy, equivalent to that of solar energy coming directly from the sun. It is powerful enough to vaporise a human being.

Level 6- Energy Drain- This powerful attack allows you to completely drain every single drop of energy in your opponent and replenishing your own energy supply making you more energetic and not to mention healthy. Your opponent however will be left completely lifeless, without even the energy to lift his finger. As good as dead.

* Ideal for Demons, Warlocks, Titans, Agents, Fallen Angels Gladiators. Can be used in combination with any energy/lightning/solar related spells for increased effect.
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SHADOW TALISMAN​


Level 1- Shadow Cloak- This allows you to manipulate the shadows, and pull them over your own body like a cloak so as to mask and hide your position and location by blending with the shadows in the surrounding.

Level 2: Shadow Portal- This allows you to make a magical porthole in any shadows casted, to either teleport out of the battle or to somewhere else in the battlefield. Great for escaping dire situations.

Level 3- Black light beam- This emits a single dark black ray of 'light' that causes darkness and momentairary blindness to your foe as it strikes him/her.

Level 4- Shadow manipulation- This allows you to manipulate the surrounding shadows to form various optical illusions, as well as impair vision, and giving hallucinations.

Level 5- Shadow Paralysis and Draining- This allows you to sieze hold of your opponent's very shadow and thus tap into his/her life essence to drain their energy within them, leaving them tired, lifeless, with no energy, and eventually an empty corpse if enough sucking is allowed.

Level 6- Shadow's revenge- This unique and deadly power can turn your opponent's own shadow against him. Your opponent's very own shadow will rise and start strangling him/her untill he/she is dead. Due to the fact that it is your opponent's own shadow after him/her, there is no escape since your shadow follows wherever you go. Trying to damage a shadow is useless as well, and you most certainly can't get rid of your own shadow.

*Ideal for The Undead, Poltergiests, Typhoids, Metamorphs. can be used with in combination with any shadow related spell for increased effect
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ANIMAL TALISMAN​

Level 1: Animal feature assumsion- This allows you to morph your body part into any animal's physical features such as claws, talons, wings, beaks etc to aid in physical combat.

Level 2- Small to medium animal shapeshifting- This gives you the ability to shapeshift into any non venemous small to medium sized creature in the animal kindom, from as small as an ant to a maximum size of a deer, and assume all features and attributes the animal possess.

Level 3- Large animal shapeshifting- At level 3, you can now also metamorph into any larger animals, and also venemous ones, and assume all abilities, features and attributes, this allowing you to transform into any real life animal.

Level 4: Telepathic animal control- This allows you to telepathically control any animal present in the battlefield, to command it to do your bidding. Although full control is impossible for animals belonging to your foe, it is still possible to control and sway an opposing animal's mind.

Level 5: Mystical creature transformation- This allows you to transform into ANY mystical animal/creature ever documented in texts, and gain all its abilities, powers, features etc. Examples include Unicorns, Dragons, Trolls, Manticores etc.

Level 6: Animal Rampage- This will summon a continuous supply of a variety of animals to constantly attack your opponent and ravage, bite, slash etc on until him/her is destroyed. More animals will just keep appearing randomly, and the animals are of various variety, from elephants to tigers to dogs etc...

* Idea for Metamorphs, Gladiators, Harpies, Demons, Wizards, Mutants, Titans, Banshees* can be used in combination with any animal/shapchanging spell for increased effect.

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AGRESSION TALISMAN​

]Level 1- Juggernaut Punch- This delivers a direct punch of tremendouns force of shift X strength class, capable to sending an opponent fly way back upon the impact, as well as suffer body pain where the punch meets.

Level 2- Double Fisted Shockwave: This allows an energy shockwave to be emited from your two fists to blast and injure your opponent, or simply do some destruction.

evel 3- Body Torpedo Charge- This allows you to launge your entire body in full charge, surging towards your foe like a torpedo, and sending him/her flying for miles in deep painful agony as your entire pumped up body slams into your opponent's

Level 4- Berserker Barrage- This sends you into a berserker rage, sending a flurry of attacks in various assortments of physical strikes, in amplified strength and impact, raining pure pain and agony with each strike landing on the body.

Level 5- Gladiator Fatality- The most agressive of all physical attacks, forming of magickally enhanced display of physical battery and brutality. The bearer of this talisman is now capable of performing physical moves that can induce dismemberments, ultimate sensation of pain and even instant death, in a manner to the bearer's own imagination.

Level 6- Obliteration- This final magnifestation of the aggression talisman will empower its bearer to heights of invincibility when used. His/her strength will increase so much that crushing diamond is like pinching salt. A single punch from the bearer at this point will send the person flying for miles. Any physical attack displayed would surely ensure death.

* made ESPECIALLYfor Titans, who are legendary for their brutal and agressive physical fighting prowess. This tailsman is also suited for Gladiators, Demons, Metamorphs, Agents, The Undead, Harpies- who specialize in physical combat

PROTECTION TALISMAN​
Level 2- Dulls the blows from physical attacks (punches hurt less, etc.)
Level 3- Blocks a single projectile spell such as a water blast, or electricity strike.
Level 4- Blocks upper level magic and spells such as combo attacks (water & electricity), petrification/TS, and silencing spells...
Level 5- "Mind Charm"...holder is resistant to memory spells and spells that deal with the alteration of the brain's perception of reality.

*Note: This talisman is for level 2 and up, Assassins only.
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** The FOLLOWING TALISMANS were created and designed by former MoE member, Infern0.

LIGHTNING TALISMAN



Level 1 - Light Storm - Creates a luminescent lightning storm all around your enemy, distracting them and impairing their vision with repeated bolts of bright lightning.

Level 2 - Stasis Bolt - Sends a searing hot lightning bolt through your enemy, causing heat damage and rendering them temporarily paralyzed.

Level 3 - Crimson Strike - All of the power within you amplified by a sudden strike of lightning into your body. Then enabling you to send out a crimson strike: A medium-sized, red-colored blast in the shape of a fast-revolving sphere, causing wicked damage to your enemy.

Level 4 - Voltcage - Voltcage is a restraining attack, sending bright white, sizzling hot lightning currents all around your enemy, enclosing them in a cage of sorts. The cage cannot be broken by simple magick spells.

Level 5 - Meteorain - This outrageously dangerous attack can be sometimes an instant fatality. The immediate area suddenly turns a near pitch-black, then a bright light shines from the sky, illuminating the area as a barrage of meteors and lightning blasts pummel your enemy.

Level 6 - Hammer of Raijin - A humoungous hammer falls directly upon your enemy. This hammer belongs to the thunder God Raijin. Within it contains a tremendous amount of lightning and electricity. This very hammer is used to create lightning seen in thunderstorms. When the hammer strikes your opponent, there is no escape. Millions of volts of electricity will shock and instantaly vaporise your opponent.

* Ideal for Poltergiests, Wizards, Fallen Angels, Mutants, Agents, Warlocks and Evil Witches
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POISON TALISMAN


Level 1 - Poison Ring - Emitting a strange, odorless, but black-colored gas, you entangle your enemy in a poisonous ring, causing their breathing to temporarily be disturbed, and their concentration obviously broken.

Level 2 - Noxiom Blasts - Poisonous and powerful, these power emissions will knock your enemy back physically, and let the noxious odors linger for a short time, leaving a burning sensation in their lungs, if breathed.

Level 3 - Mindblow - This large, dark blue-colored cloud moves to your enemy quickly, harnessing a great amount of power as it sucks the life out of your enemy, also having heat capabilities, leaving scorching burns across their body.

Level 4 - Mystic Razors - Various-sized discs, which are highly poisonous and razor sharp, speed toward your enemy, enshrouding and impairing vision from the immense number of them, and leaving them bleeding everwhere, causing cuts and gashes all over their body, inserting a sickly poison into their bloodstream.

Level 5 - Finishing Touch - A barrage of liquid-poison spheres, bombard your enemy and attack from every which angle, then an eerie silence looms, and a large, deadly poisonous spear, hurdles at your enemy at insanely fast speeds. Can almost barely be escaped

Level 6 - Poison of Death. - A amount of this mysterious green poison will simply appear above your enemy and fall on them. The worst of all poisons, the moment this green liquid touches your opponent, he or she will feel a tremendous amount of pain. His/her face will instantly turn a poisoned green, and they will steady lose their strenght and energy. There is no cure, and this will grant a slow painful death, loosing their energy getting weaker and weaker until there is no life within them. Then, in a sudden burst of immense pain, blood will burst from the 7 holes in the head, 2 eyes, 2 ears, 2 nostrills and 1 mouth before dying horrendously.

* Ideal for Typhoids, Mutants, Demons, Gladiators, Fire and Water Type Sirens. can be used in combination with any poison related spell for increased effect
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ABNORMALITY TALISMAN



Level 1 - Sizing Effects - The ability to control your enemies appearance, as far as weight, and height. Also gained, are Ultima Pulses, which are small, green "fireballs", having the punch of making your enemy dizzy for a brief period.

Level 2 - Confusion - A mind power which clouds your enemies' mind with nonsense, masses of it, and making them lose concentration, as well as inflicting severe headaches.

Level 3 - Berserker - A "curse" to put on your own entity, causing your strength and speed to GREATLY increase, as well as body size and weight, but during this time [3 posts], you can only use physical attacks, no magick spells or enchantments etc. Also gaining Esuna Missles, which are projections of a violet color, hitting your enemy hard with the power to turn them against their own allies. [2 posts].

Level 4 - Morphing - Gives you ability to morph any enemy into any object of life, such as an animal, or any inanimate object, such as a household appliance.

Level 5 - Soul Chaos - Giving you the ability to take an enemy's entire soul and torture it. Enshrouding your enemy in a dark cloud of pain, ripping their soul from their body and staining it with great fear and uncertainty, then returning the soul to the body, causing your physical enemy to go literally insane, sometime causing suicide.

Level 6 - Purge - A powerful evil force will be formed around your victim, and in a single painful burst, his/her soul will be purged forth and throws out of the body. The moment the soul is thrown out, the body will crumble and decompose to nothingness in split seconds leaving your opponent very dead.

* Ideal for Poltergiests, The Undead, Wizards, Gypsies, Harpies
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HEALER TALISMAN​


Level 1 - Cure - Allowing your powers to cure your allies up to about half-health, taking away minor cuts and gashes, repairing muscle tear etc. Also, Impulse Strikes, which are just forceful blasts of power towards your enemy, sending them backwards a ways, without any elemental effects, just power.

Level 2 - Barriers - Giving you the ability to set up shields for your allies. Magickal Barriers to completely stop lower-level projections and Physical Barriers to stop physical attacks, and the ability to set up Magickal Mirrors to reflect energy projections and lower level spells.

Level 3 - Shells - Setting up Battle Shells which are more powerful than barriers, to stop spells and physical attacks in the same protective shell. Also gained are Stona Pulses, which are actual, miniature comets, hurled at your opponent and giving them deep bruises and sometimes broken bones.

Level 4 - Curing Rain - Causing a sudden rain storm to appear, raining down black and violet droplets of liquid which heal the Masters of Evil to almost full health, removing deeper lacerations, mending minor broken bones, and replacing lost extremeties.

Level 5 - All Creation - Your entire life force increasing for the benefit of your allies. Your healing power is tremendously increased, exponentially as your sudden, widespread, dark aura heals everyone to full health, removing every form of skin break, bone break, or any injury sustained, then forcefully sending a wave of extreme wind towards your enemies, sending them all into the air, then dropping them hard onto the ground from a high altitude. Some dying from the sudden burst of wind to their chest cavity, and some dying from the fall back to the ground.

Level 6 - Life and death - Dark Aura will sieze your opponent, and then, every single life drop within him/her will be drained and removed. This life force from your opponent will take the form of a purple aura and come to you. The aura will merge with your own life force, thus fully healing yourself to the prime, while leaving your opponent without life, and dead.

* Ideal for ANY CHARACTER TYPE in MoE -- HIGHLY RECOMMENDED
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TIME TALISMAN​


Level 1 - Speed Magick - Allowing you to harness your power, you now have the ability to control how fast your opponent is moving, by slowing them down, making them feel sluggish and tired. And also gaining the ability of Haste, to speed up your own attacks, reacting faster than usual, and sending off projections even faster, and using this ability on your allies as well, comes in handy.

Level 2 - Control Powers - Allowing you to speed up the scenery around an enemy, leaving them in the reality-time-based speed, making their minds be confused and blurred, breaking their concentration completely. Also gaining Amnesia Gusts, which impact your enemy and make them fall into a deep sleep [2 posts], and when they wake up, they have no recollection of where they are, or what happened previously.

Level 3 - Placement - Your powers enhance greatly, allowing you to freeze time, then warp enemies to a different location of your choice, having to state the setting, specifically, causing them confusion and head pains.

Level 4 - Seizing - Giving you the powers to stop actions, time, or speech, by taking away their physical senses for an extended period of time. Also giving the ability of Petrification, which turns your enemy to a stone-state, their bodies reacting to attacks just like a stone would.

Level 5 - Counter-Clockwise - An extremely poweful attack, using your exponentially enhanced powers to bend, twist, and mix dimensions in and out of each other, causing a disruption of order and sending gravitational waves of power towards numbers of enemies, not just one, as well as 'barrier lightning' striking down rapidly, severely injuring, or killing enemies.

Level 6 - Time Freeze - Borrowing powers from Chronos himself, this final ability of the time talisman draw an enormous amount of magic to freeze time for up to 5 minutes. Within this 5 mins, everything is frozen except for yourself. Imagine what you can do...

* Ideal for Mutants, Metamorphs, Harpies
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SUMMONER TALISMAN​


***Important: In each level, there is a pair of Summoning powers, only one can be chosen per attack.

Level 1 - Shiva & Ifrit - The Goddess and God of to unlikely combined elements. Shiva, the Goddess of Ice appears in her womanly figure, as the environment turns icy cold, then sending blast after blast of frostbite-temperature icicles, causing cuts, gashes and piercings. Ifrit, the God of Fire, looms down in his beastly form, charging up a single, huge ball of hellfire, and sending it hurdling towards your enemy.

Level 2 - Ramuh & Atomos - Ramuh, the God of Thunder appears as an old, wise man, bringing his staff into the air and unleashing a huge storm of high-voltage lightning blasts to your enemy. Atomos is not a God or Goddess, but a rather powerful being who controls life force. He appears out of the sky, in a large, bird-form, as he uses his intellectual mind-power, dark rays of light connecting with the enemy and draining their power slowly.

Level 3 - Odin & Leviathan - Odin was a great master of the lance-fighting arts in ancient times, a God of Weaponry. He rides in on his iron-clad horse, red eyes shining as he uses super-speed to get around the area quickly, taking enormous, powerful swipes at your enemies with his diamond-tipped lance, sometimes amputating extremeties. Leviathan is the Goddess of Water, appearing in an anaconda/dragon form, a subtle, eerie silence spreading, then sending a huge tsunami wave over the environment, causing serious weight and water damage to enemies.

Level 4 - Bahamut & Ark - Bahamut is the God of Space, appearing in a dragon/beast form, a large, crimson and black ball or energy, forming in his hands as he releases it at a whole group of GoL's, causing serious physical, and heat damage. Ark is the God of Shadows, appearing as a 'Grim Reaper' form, using his powerful, and mysterious eyes to cast rapid shadow movements around your enemies, causing confusion, and severe head pains, resulting in concussions most of the time.

Level 5 - Knights of the Round - The thirteen legendary knights of the round table haven't lost complete presence. By summoning them, they come in a barrage of hard impacting, skull-crushing attacks on your enemies. One after the other, the Knights keep making their rampage on your enemies, a total of 13 attacks, one for each knight.

Level 6 - Doom & Phoenix - Doom is the symbol of death. Taking form of a dark cloaked and hooded figure, wielding a scyth, Doom will appear and move slowly to your opponent, while immune to any kind of attack your opponent may throw on it. Nothing can stop it, and when it reaches your opponent, it will give a slash with his scyth, thus implementing a terrible curse on your opponent. After 5 posts, your opponent MUST die. Phoenix is the flaming bird of life. In a dire situation, summon him and he will appear from the skys as a crimson flaming bird. As he glide past you and towards your foe, you will be revived even from death and cured fully while your enemy will burn under its raging flames.

* Ideal for Titans, Evil Witches, Warlocks, Wizards, Fallen Angels, Gladiators, Dark Faeries
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DEMI TALISMAN​


Level 1 - Demi Mist - Enshroud your enemy in a dark mist of glistening, luminescent vapor descending from a demension without visibility, causing blindness to one enemy.

Level 2 - Midnight Terror - Warp the area around your enemy with a dimension rip, sending vibrations and false senses of deafening voices, causing fear and terror within your enemy. Also included: Gravity Waves - The power to send dark, blurry waves of translucent energy, powerful enough to enforce shock damage and knock back your enemy from the impact.

Level 3 - Maelstrom - A storm of negative energy forms around a single enemy or a small group, dark purple and black forms of energy swirling around them, causing problems with breathing, sight, and causes severe migraines.

Level 4 - Gravi Chains - Two warped chains of gravitational energy spring into your hands, acting as "whips" and as your personal weapons. Every hit causes dizziness and extreme pain to shoot through their body, rendering them with muscle spasms and cramps.

Level 5 - Demon's Gate - The entire area goes black, pitch black. A dark light shines overhead, swarming with violet, crimson and black light, instantly surrounding your enemies and emerging is the rusted, and ghastly gates of hell, sending out a barrage of hellfire blasts and amplified Gravity Waves, knocking them unconscious, or imploding their bodies and instantly killing them

Level 6 - Nothingness - Dark aura will appear directly at your opponent, completely enveloping him/her. Immediately, he/she will suffer from the worst kind of pain ever experienced. The dark aura will close in, forcing itself against your opponent. Your opponent's body will be forced and crushed along with the dark aura. The dark aura becomes smaller and smaller, squashing your opponent along with its size decrease, all these while causing immense pain to your opponent along with the pain of having your body crushed. Finally, when the black aura finally diminishes to nothingness, so will your opponent.

*Ideal for Demons, The Undead, Poltergiests, Gypsies, Fallen Angels
 
Next Generation Tailsmans

This next list of Tailsmans are among our most recent additions and were designed by members of MoE​


ICE/CRYSTALINE TALISMAN-- Designed by Angelus Noctem


Level 1: Conjuration -- able to conjure different forms of ice, crystals, and gems in many forms, (icicles, balls, bolts, blasts, bombs, spikes, blocks, baubles etc.) and being able to manipulate them into specific forms (sword of ice, dagger of crystals, armour of gems, whip of ice, etc.) you can also create ice/crystaline slides that allow you to "ride" around in a battle. good for evasion and other tactics.

Level 2: Explosion -- able to crystalize water/air based attacks to the point where the crystals explode, sending your opponents attack back at them along with thousands of crystal shards to cut them. You can also crystalize stray water and use it against your opponent.

Level 3: TRUE Freeze/ Entrapment -- able to freeze/crystalize a person, or just seperate limbs. Freezing can be done with an ice bolt, an icy breath, gesturing or touching. Attacks of fire, water, etc. can be frozen/crystalized in place. At this level you may now crystalize/true freeze 1 limb per post...allowing to explode or shatter that crystalized limb . You may also create a sheet of ice under your opponent causing them to slip and fall.

Level 4: Barrier -- able to easily surround yourself in a barrier of crystaline/ice where both solid and stasis attacks bounce back to your opponent. {Must wait 4 posts before using again}. You may also trap your opponent in cages, domes, etc. of ice, crystal and gems, that can trap their element based powers for up to 4 posts, leaving them vulnerable to your ice/crystaline attacks.

Level 5: Weather Control -- able to create extreme blizzards, snow storms, hail, and high winds of ice crystals that can cut at an opponents skin. You are not sensitive to the cold. Changing the weather to a below zero climate, could result in frostbite, amputation of a limb, or even death for your opponent. At this level you may also turn into an icy mist, allowing you to become intangible and phase through certain attacks.

Level 6: Internal Crystalization-- you may now lock onto the INTERNAL organs, or skeletal system of your foe and crystalize it.......encasing any organ, or internal body system OR skeletal structure in a solid field of crystal and causing the organ or system to fail and rupture at your command. certain areas of the body such as the liver, testacles, ovaries and other ULTRA sensitive/vital areas, when crystalized; will result in INSTANT death for your foe. you may cause a total and painful lock up of a person's body by encasing their entire skeletal system in a dense, solid field of crystal/ice...preventing them from any form of movement and resulting in the shattering of their bones.
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Acid Talisman-- Designed by Blacklight

Level 1- Concentrated Hydrochloric acid blast- This sends a blast of concentrated hydrochloric acid at your opponent. The acid being rather strong, of P.H value 1, can cause terrible irritation to the one who gets spilled with it. The skin will turn red, and feel terribly itchy, and even pain.

Level 2- Acid armor- This creates an armor made of acid around your body. Anyone tries to physically strike you with that armor on, are in for a terrible acid burn. It will dissipate when a magical attack hits it, along with that magical attack. However, it will protect ALL physical attacks while its up. It can also be casted on allies.

Level 3- Acid Rain- This summons an acid rain to fall across the battle field. The acid rain will slowly corrode anything it touches., and when rained on the enemy, he/she will suffer extreme constant skin pain. You however have absolute control as of where the rain should fall.

Level 4- Acidic transformation- This allows you to transform into an acid of P.H 0. You will still bear a humanoid form if you please. Anything you touch will corrode slowly, and if you come in contact with the enemy, their skin will burn and cause extreme pain. You can also transform into a pile of acidic liquid. You are however vulnerable to flames in acid form since acids are flammable.

Leven 5- Acid spray- This will cause a large amount of acid to be sprayed forth and spread all over your opponent's body, thus burning, scorching and corroding every part of his/her body causing extreem pain, and open wounds. This acid is very strong, and will cause great misery to your opponent in its wide spread spray. If enough acid lands on your opponent, it is possible to corrode through to his bones thus killing him.

Level 6- Mystic acid blast- This sends a direct blast of an unknown greenish acidic substance that is strong enough to corrode any object, surface or being. Because of its mystic nature, no natural or physical measures can be used to prevent its sweeping, consuming fury. It is virtually indestructable except by burning. Even when the victim is completely vapourised and corroded, the acid will continue to errode and corrode the ground, till it reaches deep enough beneath the earth's core to be burnt off.

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Audio Tailsman-- Designed by Blacklight

Level 1- Shriek- This allows you to scream deafening shrieks. It will irritate anyone to hears it terribly, and cause severe migraines, and their eardrums will feel like exploding.

Level 2- Sonic blast- This focuses the sound waves you emit to make it denser, and of higher frequency. Your opponent will not hear the sonic blast at all, since it is above human audible frequency. However, when the blast reaches him/her, there will be a strong concussive impact, enough to blast him/her far back, causing bodily injuries.

Level 3- Audio hallucination- This allows you to have absolute control over your vocal cords, to form various audio hallucinations you wish to impale upon your enemy. You can make anything you wish your opponent to hear. Best of all, you will be able to send it directly into his/her ears, so it works like a headphone, where only the specified person will hear it. Very useful for distracting and confusing.

Level 4- Hearing removal- This emits a single wave of strong piercing sound, which will completely damage your opponent’s ear drum, and thus makes him/her deaf for the rest of the battle. Please note that being deaf, he/she will be immune to all other sonic attacks so use this attack selectively.

Level 5- PSI Scream- / The PSI Scream is a continuous, onslaught of telepathic assault that attacks the nervous system, the brain and your sense of hearing. there is no physical protection form this assault as it is mental based attack. The PSI Scream causes a person to be crippled by mental and physical pain, can induce blindness, gnashing of teeth, nose/ear bleeds, migraines and cause the person to fall into a vegetative state.

Level 6- Deadly Swan Song- Block out all the other senses of a foe as you unleash a deadly barrage of pure hyper sonic energy.....this blast will register to your foe as the most painful, deafening sonic scream as they are locked into paralysis, suffer nose and ear bleeds, massive cerebral hemorhage and finally, a complete explosion of the brain.
 
Plague Talisman

An insidious talisman, it allows the user to cast a variety of often fatal diseases against an opponent. At the lower levels, the effects will last up to two of the casters posts and are extremely unpleasant, when the caster is of higher levels, the diseases created MUST be healed or the victim will die within 5 of the casters posts.

Level 1: The talisman causes a sickly green glow to surround one target and infects them immediately with the symptoms of a severe head or chest cold. The infected person will find it hard to concentrate, as they quickly feel miserable.

Level 2: The talisman is now able to infect someone with severe flu like symptoms, including nausea and vomiting.

Level 3: The talisman now has the potential to infect two victims with more serious maladies like pneumonia, chicken pox, measles, typhoid fever, etc..

Level 4: This is when the talisman becomes truly powerful as it may infect up to two victims with severe illnesses such as the bubonic plague and leprosy. Unless cured magically, the victim will perish from the diseases.

Level 5: Diseases like Ebola, as well as conditions like radiation sickness can be used on up to three opponents at one time. Again, healing is needed, as these diseases are fatal.

Level 6: Any disease can now be used against up to four victims.

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Nightmare Talisman

This powerful talisman is able to draw on the power of the Nightmare realms to aid in battle. At the lower levels the images created are illusionary but gain a physical reality at the higher levels. Due to the nature of the talisman’s powers, there is an emotional component to the magic as well as the victims experience feelings of anxiety, confusion and fear.

Level 1: May create the illusion of a creature or situation that would produce fear in someone. The illusions are visually realistic but have no physical substance.

Level 2: May now creature illusions that have limited physical form. The illusion may be touched or may attack a victim and could injure but not kill. Feelings of anxiety and nervousness begin to rise in the victim.

Level 3: The illusions have a physical reality now but are unable to manifest any non physical attacks. (an illusion of demon would be able to fight an opponent but would not be able to cast fireballs, etc) Anxiousness increases enough to hamper concentration.

Level 4: Illusions now gain further physical influence. (A wall of flame would burn and the illusion of being underwater would cause the victim to drown) True fear for one’s life is rampant, unless the illusion is broken, the victim will want nothing more than to escape.

Level 5: The illusions and fear have become powerful enough that they can drive a victim mad for up to 3 of their posts after which they are nearly exhausted for one further post.

Level 6: The talisman now is capable of opening a portal to the Nightmare realms that will seek to drag the victim into it where they are confronted by their own personal fears until they die of fright. The portal remains open for two of the victim’s posts. Large and very strong tentacles emerge from the portal and drag the victim into the portal while they are nearly frozen in fear.


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Mystic Talisman

This strange and mysterious talisman draws its powers from various archane magics. Without any specifications, this talisman grants an assortment of various useful powers that is often lacking in certain individuals. It is in fact a talisman which gathers such useful powers into a single magnifestation. It can compensate whatever lack a specific specie may experience.

Level 1 – Invisibility – You have the ability to turn invisible whenever you please. The invisibility can be revealed with various methods or spells though.

Level 2 – Telekinesis – You are now able to perform telekinesis and can send blasts of telekinetic force at your opponent to make them fly away, or manipulate it to move objects. The power of your telekinesis is not too great however, and is only strong enough to throw a human back.

Level 3 – Conjuration – You may now tap into the dark magic of conjuration and conjure anything that is small enough to be held in your hand. As long as it can be held in your hands, it can be conjured. Anything larger is not possible.

Level 4 – Molecular Acceleration – You may now blow things up! When facing someone of similar levels, blowing up body parts such as limbs are acceptable. When facing someone really low leveled, you can even blow the entire person up.

Level 5 – Power Copy – This power dwells its magics from ancient wish craft. When used, you may choose ANY power from ANY opponent and copy that power. After being copied, that power can be used for the rest of the battle. However, you can only copy 1 power in a battle. But remember, it is ANY power, as long as it has been performed before.

Level 6 – Terminal malfunctioning – This will activate some very powerful dark magics upon your opponent to cause ANY organ or body part of his/her to terminally malfunction. It is up to your imagination, and note that using this on a vital organ can easily kill the person.


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Blocker Talisman

Level 1 - Sense block - This gives you the ability to choose any of your opponent's 5 organs on the face and block it up. Eg, eyes to make them blind, ears to make them deaf, nose to block their breathing, mouth to shut them up. It lasts for 3 posts if used at level 3 and below. When used by someone above level 3, the effects lasts as long as the level. (Note: Don't get too happy thinking you can suffocate the person, because breathing can be done via mouth, and the limitation is that you may only block one organ at a time. Pair of ears/eyes are considered as 1 organ though.)

Level 2 - Limb movement block - This allows you to choose one of your opponent's four major limbs(unless he/she is a freak with more than 4 limbs) and comepletely block its usage, thus rendering the limb immobile. Once again, the effects last for 3 posts when used by someone level 3 and below, and lasts as long as the level when used by someone above level 3.

Level 3 - Power block - This ability allows you to choose ONE of your opponent's power, be it from their own specie, derived from an item or a power from an amulet/talisman, and completely block its usage for the rest of the battle. This can only be used to block 1 power from 1 enemy.

Level 4 - Attributes block - This ability allows you to choose an attribute from your opponent, meaning any items, weapons or even en entire amulet/talisman, and completely block its usage for the rest of the battle. Once again, this can only be used to block 1 attribute from 1 enemy.

Level 5 - Magic block - This allows you to block out your all of your enemy's magic completely, leaving them to be able to use only physical attacks, and physical based powers such as super strength and super speed. The effects last as long as your level. While it lasts, your opponent cannot use any magic, be it powers, amulets magical items spells, whatever.

Level 6 - Ultimate block - The final power of this talisman will banish your opponent out of the thread, and block him/her away from this thread, thus removing him/her out of battle.
 
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